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Searched refs:dFdx (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
DdFdx.ir1 ((function dFdx
5 ((return (expression float dFdx (var_ref p)))))
10 ((return (expression vec2 dFdx (var_ref p)))))
15 ((return (expression vec3 dFdx (var_ref p)))))
20 ((return (expression vec4 dFdx (var_ref p)))))
Dfwidth.ir6 (expression float abs (expression float dFdx (var_ref p)))
13 (expression vec2 abs (expression vec2 dFdx (var_ref p)))
20 (expression vec3 abs (expression vec3 dFdx (var_ref p)))
27 (expression vec4 abs (expression vec4 dFdx (var_ref p)))
/external/mesa3d/src/glsl/builtins/profiles/
DOES_standard_derivatives.frag7 float dFdx(float p);
8 vec2 dFdx(vec2 p);
9 vec3 dFdx(vec3 p);
10 vec4 dFdx(vec4 p);
D120.frag26 float dFdx(float p);
27 vec2 dFdx(vec2 p);
28 vec3 dFdx(vec3 p);
29 vec4 dFdx(vec4 p);
D110.frag27 float dFdx(float p);
28 vec2 dFdx(vec2 p);
29 vec3 dFdx(vec3 p);
30 vec4 dFdx(vec4 p);
D130.frag128 float dFdx(float p);
129 vec2 dFdx(vec2 p);
130 vec3 dFdx(vec3 p);
131 vec4 dFdx(vec4 p);
D140.frag127 float dFdx(float p);
128 vec2 dFdx(vec2 p);
129 vec3 dFdx(vec3 p);
130 vec4 dFdx(vec4 p);
/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp101 const tcu::Vector<T, Size> dFdx[2] = in dFdxLocal() local
107 outFragmentdFdx[0] = dFdx[0]; in dFdxLocal()
108 outFragmentdFdx[1] = dFdx[0]; in dFdxLocal()
109 outFragmentdFdx[2] = dFdx[1]; in dFdxLocal()
110 outFragmentdFdx[3] = dFdx[1]; in dFdxLocal()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4797 const float& dFdx = (fragNdx > 2) ? dFdx1 : dFdx0; in sample4() local
4800 const float mu = de::max(de::abs(dFdx), de::abs(dFdy)); in sample4()
4917 const tcu::Vec2& dFdx = (fragNdx & 2) ? dFdx1 : dFdx0; in sample4() local
4920 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
4921 const float mv = de::max(de::abs(dFdx.y()), de::abs(dFdy.y())); in sample4()
5045 const tcu::Vec2& dFdx = (fragNdx & 2) ? dFdx1 : dFdx0; in sample4() local
5048 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
5049 const float mv = de::max(de::abs(dFdx.y()), de::abs(dFdy.y())); in sample4()
5150 const tcu::Vec3& dFdx = (fragNdx & 2) ? dFdx1 : dFdx0; in sample4() local
5153 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
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