/external/deqp/modules/gles31/functional/ |
D | es31fShaderPackingFunctionTests.cpp | 213 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate() 214 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate() 404 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate() 405 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate() 815 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate() 816 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate() 817 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate() 818 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate() 1024 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1… in iterate() 1025 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1… in iterate() [all …]
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D | es31fPrimitiveBoundingBoxTests.cpp | 2794 …const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)view… in verifyNarrowPointPattern() 2795 deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); in verifyNarrowPointPattern() 2877 …const tcu::IVec2 pointPos = tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (… in verifyWidePoint() 2878 … deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight())); in verifyWidePoint()
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.cpp | 205 return tcu::RGBA(deClamp32(deRoundFloatToInt32(rgba.x()*255), 0, 255), in toColor() 206 deClamp32(deRoundFloatToInt32(rgba.y()*255), 0, 255), in toColor() 207 deClamp32(deRoundFloatToInt32(rgba.z()*255), 0, 255), in toColor() 208 deClamp32(deRoundFloatToInt32(rgba.w()*255), 0, 255)); in toColor()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 226 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate() 227 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate() 451 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate() 452 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate() 930 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate() 931 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate() 932 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate() 933 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate() 1175 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1… in iterate() 1176 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1… in iterate() [all …]
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio() 97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
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D | glsCalibration.cpp | 332 …int numMeasureFrames = deClamp32(deRoundFloatToInt32(m_params.targetMeasureDurationUs / m_calibr… in recomputeParameters()
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D | glsRasterizationTestUtil.cpp | 2089 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage() 2090 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage() 2091 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
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D | glsTextureBufferCase.cpp | 200 …cu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + 4) * (deRoundF… in shadeVertices()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexInputTests.cpp | 1373 deRoundFloatToInt32((float)m_renderSize.x() * 0.0f), in verifyImage() 1374 deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), in verifyImage() 1375 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage() 1376 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage() 1378 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage() 1379 deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), in verifyImage() 1380 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage() 1381 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 532 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate() 533 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate() 534 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate() 535 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
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D | es2fDepthStencilClearTests.cpp | 440 …olor = tcu::RGBA(oldColor.getRed(), oldColor.getGreen(), deClamp32(deRoundFloatToInt32(step * 255.… in renderReference() 488 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
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D | es2fDepthRangeTests.cpp | 384 int col = de::clamp(deRoundFloatToInt32((float)step*depthStep*255.0f), 0, 255); in iterate()
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D | es2fBufferWriteTests.cpp | 488 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 439 int ox = deRoundFloatToInt32((float)width / 2.0f); in renderResource() 440 int oy = deRoundFloatToInt32((float)height / 2.0f); in renderResource() 441 int x1 = deRoundFloatToInt32(((float)width * fx1 / 2.0f) + (float)ox); in renderResource() 442 int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy); in renderResource() 443 int x2 = deRoundFloatToInt32(((float)width * fx2 / 2.0f) + (float)ox); in renderResource() 444 int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy); in renderResource()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPackingFunctionTests.cpp | 209 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate() 210 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate() 400 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate() 401 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 558 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate() 559 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate() 560 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate() 561 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
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D | es3fDepthStencilClearTests.cpp | 443 …olor = tcu::RGBA(oldColor.getRed(), oldColor.getGreen(), deClamp32(deRoundFloatToInt32(step * 255.… in renderReference() 491 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
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D | es3fFragDepthTests.cpp | 410 int col = de::clamp(deRoundFloatToInt32((float)step*depthStep*255.0f), 0, 255); in iterate()
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D | es3fBufferWriteTests.cpp | 500 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 217 DE_INLINE deInt32 deRoundFloatToInt32 (float x) { if(x >= 0.0f) return (deInt32)(x + 0.5f); else… in deRoundFloatToInt32() function
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/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 230 res[i] = de::max(1, deRoundFloatToInt32((float)imageSize[i] / d)); in computeScaledSize()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1766 …case UniformSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr))… in setShaderInputs()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1786 …case UniformSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr))… in setShaderInputs()
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