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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1027 D3D11_SHADER_RESOURCE_VIEW_DESC def_desc; in CreateShaderResourceView() local
1042 D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
1051 memset(&def_desc, 0, sizeof(def_desc));
1052 def_desc.Format = pipe_to_dxgi_format[resource->format];
1056 def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
1057 def_desc.Buffer.ElementWidth = resource->width0;
1060 def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
1061 def_desc.Texture1D.MipLevels = resource->last_level + 1;
1064 def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
1065 def_desc.Texture1DArray.MipLevels = resource->last_level + 1;
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