Searched refs:defaultFbo (Results 1 – 2 of 2) sorted by relevance
389 const deUint32 defaultFbo = renderCtx.getDefaultFramebuffer(); in resetStateES() local390 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()391 const deUint32 readBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()393 gl.bindFramebuffer(GL_FRAMEBUFFER, defaultFbo); in resetStateES()
197 deUint32 defaultFbo = m_context.getDefaultFramebuffer(); in bindFramebuffer() local198 TCU_CHECK(framebuffer == 0 || framebuffer != defaultFbo); in bindFramebuffer()213 m_wrapper->glBindFramebuffer(target, defaultFbo); in bindFramebuffer()