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Searched refs:default_shaders (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h84 void* default_shaders[D3D11_STAGES]; member
245 memset(default_shaders, 0, sizeof(default_shaders)); in init_context()
249 default_shaders[PIPE_SHADER_FRAGMENT] = ureg_create_shader_and_destroy(ureg, pipe); in init_context()
253 default_shaders[PIPE_SHADER_VERTEX] = ureg_create_shader_and_destroy(ureg, pipe); in init_context()
285 pipe->delete_fs_state(pipe, default_shaders[PIPE_SHADER_FRAGMENT]); in destroy_context()
288 pipe->delete_vs_state(pipe, default_shaders[PIPE_SHADER_VERTEX]); in destroy_context()
321 void* shader_cso = shader ? shader->object : default_shaders[s]; in xs_set_shader()
1668 …ipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_F… in restore_gallium_state_blit_only()
1669 …ipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_V… in restore_gallium_state_blit_only()
1671 …ipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_G… in restore_gallium_state_blit_only()