Searched refs:default_shaders (Results 1 – 1 of 1) sorted by relevance
84 void* default_shaders[D3D11_STAGES]; member245 memset(default_shaders, 0, sizeof(default_shaders)); in init_context()249 default_shaders[PIPE_SHADER_FRAGMENT] = ureg_create_shader_and_destroy(ureg, pipe); in init_context()253 default_shaders[PIPE_SHADER_VERTEX] = ureg_create_shader_and_destroy(ureg, pipe); in init_context()285 pipe->delete_fs_state(pipe, default_shaders[PIPE_SHADER_FRAGMENT]); in destroy_context()288 pipe->delete_vs_state(pipe, default_shaders[PIPE_SHADER_VERTEX]); in destroy_context()321 void* shader_cso = shader ? shader->object : default_shaders[s]; in xs_set_shader()1668 …ipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_F… in restore_gallium_state_blit_only()1669 …ipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_V… in restore_gallium_state_blit_only()1671 …ipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_G… in restore_gallium_state_blit_only()