Searched refs:delayed_rendering (Results 1 – 3 of 3) sorted by relevance
269 cstate = dev->delayed_rendering.cstate; in vlVdpResolveDelayedRendering()273 vlsurface = vlGetDataHTAB(dev->delayed_rendering.surface); in vlVdpResolveDelayedRendering()284 dev->delayed_rendering.surface = VDP_INVALID_HANDLE; in vlVdpResolveDelayedRendering()285 dev->delayed_rendering.cstate = NULL; in vlVdpResolveDelayedRendering()307 dev->delayed_rendering.surface = surface; in vlVdpSave4DelayedRendering()308 dev->delayed_rendering.cstate = cstate; in vlVdpSave4DelayedRendering()
249 if (pq->device->delayed_rendering.surface == surface && in vlVdpPresentationQueueDisplay()253 cstate = pq->device->delayed_rendering.cstate; in vlVdpPresentationQueueDisplay()
320 } delayed_rendering; member