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Searched refs:deleteVertexArrays (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/framework/opengl/
DgluObjectWrapper.cpp78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
DgluES3PlusWrapperFuncs.inl67 dst->deleteVertexArrays = src.deleteVertexArrays;
DgluES3PlusWrapperContext.cpp145 gl.deleteVertexArrays(1, &defaultVAO); in ~Context()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
DsglrGLContext.hpp156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
DsglrContext.hpp144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
DsglrGLContext.cpp102 gl.deleteVertexArrays(1, &vao); in ~GLContext()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() function in sglr::GLContext
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp164 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize()
244 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
Des31fMultisampleShaderRenderCase.cpp355 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao); in deinit()
361 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao); in deinit()
Des31fDrawTests.cpp928 ctx.deleteVertexArrays(1, &vaoID); in renderTo()
1540 gl.deleteVertexArrays(1, &vaoID); in renderTo()
2367 gl.deleteVertexArrays(1, &vaoID); in iterate()
Des31fTextureMultisampleTests.cpp293 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID); in deinit()
696 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID); in deinit()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp245 gl.deleteVertexArrays(1, &m_vao); in deinit()
DglsBufferTestUtil.cpp469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~VertexArrayVerifier()
707 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~IndexArrayVerifier()
DglsStateChangePerfTestCases.cpp526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]); in deinit()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl61 gl->deleteVertexArrays = &glDeleteVertexArrays;
DglwInitES31Direct.inl67 gl->deleteVertexArrays = &glDeleteVertexArrays;
DglwInitES32Direct.inl77 gl->deleteVertexArrays = &glDeleteVertexArrays;
DglwFunctions.inl124 glDeleteVertexArraysFunc deleteVertexArrays; variable
DglwInitES30.inl61 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
DglwInitGL30.inl62 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
DglwInitGL31.inl63 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
DglwInitGL32.inl65 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
DglwInitES31.inl67 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
Des31sDrawTests.cpp169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()

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