Searched refs:depth01 (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 3450 GLfloat depth00, GLfloat depth01, in shadow_compare4() argument 3460 if (coord > depth01) luminance -= d; in shadow_compare4() 3466 if (coord < depth01) luminance -= d; in shadow_compare4() 3472 if (coord >= depth01) luminance -= d; in shadow_compare4() 3478 if (coord <= depth01) luminance -= d; in shadow_compare4() 3484 if (coord != depth01) luminance -= d; in shadow_compare4() 3490 if (coord == depth01) luminance -= d; in shadow_compare4() 3500 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4() 3596 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local 3623 depth01 = samp->BorderColor.f[0]; in sample_depth_texture() [all …]
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