Searched refs:depthBuffer (Results 1 – 5 of 5) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 165 …const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthCompare() argument 174 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare() 192 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare() 199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ in executeDepthCompare() 201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ in executeDepthCompare() 212 …if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == t… in executeDepthCompare() 251 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite() argument 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite() 752 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local 755 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() [all …]
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D | rrFragmentOperations.hpp | 137 …onst Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer); 138 … numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer() argument 219 …m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragme… in flushFragmentBuffer() 224 const tcu::PixelBufferAccess& depthBuffer, in render() argument 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render() 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render()
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D | glsFragmentOpUtil.hpp | 119 const tcu::PixelBufferAccess& depthBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer,
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 388 tcu::TextureLevel depthBuffer; in renderReference() local 411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); in renderReference() 412 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference() 422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), in renderReference()
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