Home
last modified time | relevance | path

Searched refs:depthBuffer (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp165 …const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthCompare() argument
174 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
192 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare()
199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ in executeDepthCompare()
201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ in executeDepthCompare()
212 …if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == t… in executeDepthCompare()
251 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite() argument
261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
752 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local
755 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render()
[all …]
DrrFragmentOperations.hpp137 …onst Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
138 … numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer() argument
219 …m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragme… in flushFragmentBuffer()
224 const tcu::PixelBufferAccess& depthBuffer, in render() argument
263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render()
273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render()
DglsFragmentOpUtil.hpp119 const tcu::PixelBufferAccess& depthBuffer,
131 const rr::MultisamplePixelBufferAccess& depthBuffer,
/external/deqp/modules/egl/
DteglRenderTests.cpp388 tcu::TextureLevel depthBuffer; in renderReference() local
411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); in renderReference()
412 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference()
422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), in renderReference()