Searched refs:depthLoc (Results 1 – 1 of 1) sorted by relevance
507 GLuint depthLoc = gl.getUniformLocation(glProgram, "u_depth"); in invokeGLES2() local508 TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth"); in invokeGLES2()540 GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, clipDepth)); in invokeGLES2()