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Searched refs:depthRangef (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl42 gl->depthRangef = &glDepthRangef;
DglwInitES30Direct.inl64 gl->depthRangef = &glDepthRangef;
DglwInitES20.inl42 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
DglwInitES31Direct.inl70 gl->depthRangef = &glDepthRangef;
DglwInitES32Direct.inl80 gl->depthRangef = &glDepthRangef;
DglwFunctions.inl130 glDepthRangefFunc depthRangef; variable
DglwInitES30.inl64 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
DglwInitES31.inl70 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
DglwInitES32.inl80 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
DglwInitGL42.inl87 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl70 dst->depthRangef = src.depthRangef;
DgluStateReset.cpp101 gl.depthRangef (0.0f, 1.0f); in resetStateES()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp131 virtual void depthRangef (float n, float f);
DsglrContext.hpp119 virtual void depthRangef (float n, float f) = DE_NULL;
DsglrReferenceContext.hpp682 virtual void depthRangef (float n, float f);
DsglrGLContext.cpp520 void GLContext::depthRangef (float n, float f) in depthRangef() function in sglr::GLContext
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp366 depthRangef, in init()
Des2pStateChangeTests.cpp547 gl.depthRangef(0.0f, 1.0f); in init()
549 gl.depthRangef(0.25f, 0.75f); in init()
Des2pRedundantStateChangeTests.cpp497 gl.depthRangef(0.0f, 1.0f); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp401 depthRangef, in init()
Des3pStateChangeTests.cpp631 gl.depthRangef(0.0f, 1.0f); in init()
633 gl.depthRangef(0.25f, 0.75f); in init()
Des3pRedundantStateChangeTests.cpp571 gl.depthRangef(0.0f, 1.0f); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl130 gl->depthRangef = glDepthRangef;
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()

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