Searched refs:depthRow (Results 1 – 1 of 1) sorted by relevance
83 GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); in get_tex_depth() local85 if (!depthRow) { in get_tex_depth()105 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); in get_tex_depth()106 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); in get_tex_depth()117 free(depthRow); in get_tex_depth()