Searched refs:depthScale (Results 1 – 4 of 4) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 83 tcu::Vec4 depthScale; in LogImage() local 88 computePixelScaleBias(depthAccess, depthScale, depthBias); in LogImage() 91 m_scale = tcu::Vec4(depthScale.x(), stencilScale.x(), 0.0f, 0.0f); in LogImage()
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/external/mesa3d/src/mesa/main/ |
D | texstore.c | 1013 const GLuint depthScale = 0xffffffff; in _mesa_texstore_z32() local 1048 depthScale, srcType, src, srcPacking); in _mesa_texstore_z32() 1063 const GLuint depthScale = 0xffffff; in _mesa_texstore_x8_z24() local 1078 depthScale, srcType, src, srcPacking); in _mesa_texstore_x8_z24() 1093 const GLuint depthScale = 0xffffff; in _mesa_texstore_z24_x8() local 1110 depthScale, srcType, src, srcPacking); in _mesa_texstore_z24_x8() 1127 const GLuint depthScale = 0xffff; in _mesa_texstore_z16() local 1155 GL_UNSIGNED_SHORT, dst16, depthScale, in _mesa_texstore_z16() 2777 const GLuint depthScale = 0xffffff; in _mesa_texstore_z24_s8() local 2833 depthScale, in _mesa_texstore_z24_s8() [all …]
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 524 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; in radeonPolygonOffset() local 525 float_ui32_type constant = { units * depthScale }; in radeonPolygonOffset() 1354 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; in radeonUpdateWindow() local 1369 float_ui32_type sz = { v[MAT_SZ] * depthScale }; in radeonUpdateWindow() 1370 float_ui32_type tz = { v[MAT_TZ] * depthScale }; in radeonUpdateWindow()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 717 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; in r200PolygonOffset() local 718 float_ui32_type constant = { units * depthScale }; in r200PolygonOffset() 1547 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; in r200UpdateWindow() local 1562 float_ui32_type sz = { v[MAT_SZ] * depthScale }; in r200UpdateWindow() 1563 float_ui32_type tz = { v[MAT_TZ] * depthScale }; in r200UpdateWindow()
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