Searched refs:destination_texture (Results 1 – 1 of 1) sorted by relevance
193 GLuint destination_texture = 0; in Run() local194 glGenTextures(1, &destination_texture); in Run()195 glBindTexture(GL_TEXTURE_2D, destination_texture); in Run()212 GL_TEXTURE_2D, destination_texture, 0); in Run()234 glDeleteTextures(1, &destination_texture); in Run()