Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance
83 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local102 dib_buf[column] = rgb_array[index]; in DrawAxialShading()183 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local240 dib_buf[column] = rgb_array[index]; in DrawRadialShading()281 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local302 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()394 uint8_t* dib_buf = in DrawGouraud() local406 FXARGB_SETDIB(dib_buf, in DrawGouraud()409 dib_buf += 4; in DrawGouraud()
977 FX_DWORD* dib_buf = (FX_DWORD*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local996 dib_buf[column] = _info._fillColor->_shading->_argbArray[index]; in FillPathWithShading()1009 FX_DWORD* dib_buf = (FX_DWORD*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local1058 dib_buf[column] = _info._fillColor->_shading->_argbArray[index]; in FillPathWithShading()