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Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/src/fpdfapi/fpdf_render/
Dfpdf_render_pattern.cpp83 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local
102 dib_buf[column] = rgb_array[index]; in DrawAxialShading()
183 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local
240 dib_buf[column] = rgb_array[index]; in DrawRadialShading()
281 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local
302 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()
394 uint8_t* dib_buf = in DrawGouraud() local
406 FXARGB_SETDIB(dib_buf, in DrawGouraud()
409 dib_buf += 4; in DrawGouraud()
/external/pdfium/xfa/src/fxgraphics/src/
Dfx_graphics.cpp977 FX_DWORD* dib_buf = (FX_DWORD*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local
996 dib_buf[column] = _info._fillColor->_shading->_argbArray[index]; in FillPathWithShading()
1009 FX_DWORD* dib_buf = (FX_DWORD*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local
1058 dib_buf[column] = _info._fillColor->_shading->_argbArray[index]; in FillPathWithShading()