Searched refs:diffuseState (Results 1 – 1 of 1) sorted by relevance
89 SkBitmapProcState* diffuseState, SkBitmapProcState* normalState);425 SkBitmapProcState* diffuseState, in LightingShaderContext() argument428 , fDiffuseState(diffuseState) in LightingShaderContext()671 SkBitmapProcState* diffuseState = new (diffuseStateStorage) SkBitmapProcState(fDiffuseMap, in onCreateContext() local673 SkASSERT(diffuseState); in onCreateContext()674 if (!diffuseState->chooseProcs(diffTotalInv, *rec.fPaint)) { in onCreateContext()675 diffuseState->~SkBitmapProcState(); in onCreateContext()684 diffuseState->~SkBitmapProcState(); in onCreateContext()689 return new (storage) LightingShaderContext(*this, rec, diffuseState, normalState); in onCreateContext()