Searched refs:do_dead_code (Results 1 – 5 of 5) sorted by relevance
45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) in do_dead_code() function146 if (do_dead_code(&sig->body, false)) in do_dead_code_unlinked()
51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
83 return do_dead_code(ir, false); in do_optimization()
2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false)) in link_shaders()2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false)) in link_shaders()2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false)) in link_shaders()
1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress; in do_common_optimization()