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Searched refs:do_dead_code (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
Dopt_dead_code.cpp45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) in do_dead_code() function
146 if (do_dead_code(&sig->body, false)) in do_dead_code_unlinked()
Dir_optimization.h51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
Dtest_optpass.cpp83 return do_dead_code(ir, false); in do_optimization()
Dlinker.cpp2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false)) in link_shaders()
2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false)) in link_shaders()
2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false)) in link_shaders()
Dglsl_parser_extras.cpp1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress; in do_common_optimization()