Searched refs:draw_dirty (Results 1 – 3 of 3) sorted by relevance
375 if (nv30->draw_dirty & NV30_NEW_VIEWPORT) in nv30_render_vbo()377 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()379 if (nv30->draw_dirty & NV30_NEW_CLIP) in nv30_render_vbo()381 if (nv30->draw_dirty & NV30_NEW_ARRAYS) { in nv30_render_vbo()385 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()391 if (nv30->draw_dirty & NV30_NEW_VERTPROG) { in nv30_render_vbo()397 if (nv30->draw_dirty & NV30_NEW_VERTCONST) { in nv30_render_vbo()436 nv30->draw_dirty = 0; in nv30_render_vbo()
60 uint32_t draw_dirty; member
471 nv30->draw_dirty |= nv30->dirty; in nv30_state_validate()