Searched refs:dxgi_usage (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_objects.h | 309 DXGI_USAGE dxgi_usage; 311 …source(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0) 312 : resource(resource), min_lod(0), dxgi_usage(dxgi_usage) 329 *out_usage = this->dxgi_usage; 349 …(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage) 350 : GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc) 377 …Screen* device, struct pipe_resource* resource, const D3D11_BUFFER_DESC& desc, unsigned dxgi_usage) 378 : GalliumD3D11BufferBase(device, resource, desc, dxgi_usage), so_target(0) 393 …Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage) 394 : GalliumD3D10BufferBase(device, resource, desc, dxgi_usage) [all …]
|
D | d3d11_screen.h | 771 DXGI_USAGE dxgi_usage, in create_resource() 826 if(dxgi_usage & DXGI_USAGE_BACK_BUFFER) in create_resource() 861 unsigned dxgi_usage = 0; in d3d_to_dxgi_usage() local 863 dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT; in d3d_to_dxgi_usage() 865 dxgi_usage |= DXGI_USAGE_SHADER_INPUT; in d3d_to_dxgi_usage() 868 dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS; in d3d_to_dxgi_usage() 871 dxgi_usage |= DXGI_USAGE_SHARED; in d3d_to_dxgi_usage() 872 return dxgi_usage; in d3d_to_dxgi_usage() 883 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags); in CreateTexture1D() local 884 … desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ?… in CreateTexture1D() [all …]
|