Searched refs:egl_g3d_display (Results 1 – 6 of 6) sorted by relevance
46 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_reference_native_pixmap()70 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_create_drm_buffer()136 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_reference_drm_buffer()190 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_reference_wl_buffer()211 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_reference_android_native_buffer()348 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_export_drm_image()
58 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_new_drm_screen()66 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_new_sw_screen()74 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_lookup_egl_image()165 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_add_screens()384 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_fill_depth_stencil_formats()423 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_add_configs()491 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_terminate()522 struct egl_g3d_display *gdpy; in egl_g3d_initialize()532 gdpy = CALLOC_STRUCT(egl_g3d_display); in egl_g3d_initialize()
132 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_choose_config()148 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_create_context()226 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_create_surface()640 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_copy_buffers()660 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_wait_client()798 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_show_screen_surface()856 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_bind_wayland_display_wl()868 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_unbind_wayland_display_wl()881 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_query_wayland_buffer_wl()
102 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_wait_fence_sync()140 struct egl_g3d_display *gdpy = in egl_g3d_unref_sync()141 egl_g3d_display(gsync->base.Resource.Display); in egl_g3d_unref_sync()
93 struct egl_g3d_display *gdpy = egl_g3d_display(dpy); in egl_g3d_create_st_manager()131 struct egl_g3d_display *gdpy = in pbuffer_allocate_pbuffer_texture()132 egl_g3d_display(gsurf->base.Resource.Display); in pbuffer_allocate_pbuffer_texture()
54 struct egl_g3d_display { struct