Searched refs:enabledUnits (Results 1 – 1 of 1) sorted by relevance
295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_map_textures() local298 while (enabledUnits) { in _swrast_map_textures()299 GLuint unit = ffs(enabledUnits) - 1; in _swrast_map_textures()304 enabledUnits &= ~(1 << unit); in _swrast_map_textures()315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_unmap_textures() local318 while (enabledUnits) { in _swrast_unmap_textures()319 GLuint unit = ffs(enabledUnits) - 1; in _swrast_unmap_textures()324 enabledUnits &= ~(1 << unit); in _swrast_unmap_textures()