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Searched refs:enabledUnits (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texture.c295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_map_textures() local
298 while (enabledUnits) { in _swrast_map_textures()
299 GLuint unit = ffs(enabledUnits) - 1; in _swrast_map_textures()
304 enabledUnits &= ~(1 << unit); in _swrast_map_textures()
315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_unmap_textures() local
318 while (enabledUnits) { in _swrast_unmap_textures()
319 GLuint unit = ffs(enabledUnits) - 1; in _swrast_unmap_textures()
324 enabledUnits &= ~(1 << unit); in _swrast_unmap_textures()