Searched refs:endVal (Results 1 – 3 of 3) sorted by relevance
259 int endVal = 1<<stencilBits; in visualizeStencil() local260 int numStencilValues = endVal/stencilStep + 1; in visualizeStencil()267 int value = deMin32(ndx*stencilStep, endVal-1); in visualizeStencil()268 float colorMix = (float)value/(float)de::max(1, endVal-1); in visualizeStencil()
256 int endVal = 1<<stencilBits; in visualizeStencil() local257 int numStencilValues = endVal/stencilStep + 1; in visualizeStencil()264 int value = deMin32(ndx*stencilStep, endVal-1); in visualizeStencil()265 float colorMix = (float)value/(float)de::max(1, endVal-1); in visualizeStencil()
100 GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP; \101 if (endVal < 0) { \102 span.CHANNEL -= endVal; \