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Searched refs:evalTexture2DArray (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp298 static void evalTexture2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DArray() function
1506 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), in init()
1507 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), in init()
1508 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), in init()
1509 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), in init()
1510 …, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), in init()
1511 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), in init()
1512 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), in init()
1513 …, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), in init()