Searched refs:evalTexture2DArray (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 298 static void evalTexture2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DArray() function 1506 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), in init() 1507 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), in init() 1508 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), in init() 1509 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), in init() 1510 …, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), in init() 1511 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), in init() 1512 … 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), in init() 1513 …, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), in init()
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