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Searched refs:evalTexture2DProjOffset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp338 static void evalTexture2DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture2DProjOffset() function
1675 … 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffset, VERTEX), in init()
1676 …f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProjOffset, FRAGMEN… in init()
1677 … 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProjOffset, VERTEX), in init()
1678 …f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjOffset, FRAGMEN… in init()
1679 …, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffset, VERTEX), in init()
1680 …5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProjOffset, FRAGMEN… in init()
1681 … 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProjOffset, VERTEX), in init()
1682 …5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjOffset, FRAGMEN… in init()