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Searched refs:eval_selection_vec3 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp730 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function
1397 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp1011 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function
2004 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp1071 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function
2045 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()