Searched refs:eval_selection_vec3 (Results 1 – 3 of 3) sorted by relevance
730 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function1397 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()
1011 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function2004 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()
1071 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.… in eval_selection_vec3() function2045 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, in init()