Searched refs:extra_shader_outputs (Results 1 – 2 of 2) sorted by relevance
475 n = draw->extra_shader_outputs.num; in draw_alloc_extra_vertex_attrib()477 assert(n < Elements(draw->extra_shader_outputs.semantic_name)); in draw_alloc_extra_vertex_attrib()479 draw->extra_shader_outputs.semantic_name[n] = semantic_name; in draw_alloc_extra_vertex_attrib()480 draw->extra_shader_outputs.semantic_index[n] = semantic_index; in draw_alloc_extra_vertex_attrib()481 draw->extra_shader_outputs.slot[n] = num_outputs + n; in draw_alloc_extra_vertex_attrib()482 draw->extra_shader_outputs.num++; in draw_alloc_extra_vertex_attrib()484 return draw->extra_shader_outputs.slot[n]; in draw_alloc_extra_vertex_attrib()495 draw->extra_shader_outputs.num = 0; in draw_remove_extra_vertex_attribs()544 for (i = 0; i < draw->extra_shader_outputs.num; i++) { in draw_find_shader_output()545 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name && in draw_find_shader_output()[all …]
304 } extra_shader_outputs; member