Searched refs:fActiveCommandBuffers (Results 1 – 2 of 2) sorted by relevance
67 fActiveCommandBuffers.push_back(cmdBuffer); in createCommandBuffer()73 for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { in checkCommandBuffers()74 if (fActiveCommandBuffers[i]->finished(fGpu)) { in checkCommandBuffers()75 fActiveCommandBuffers[i]->unref(fGpu); in checkCommandBuffers()76 fActiveCommandBuffers.removeShuffle(i); in checkCommandBuffers()83 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { in destroyResources()84 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); in destroyResources()85 SkASSERT(fActiveCommandBuffers[i]->unique()); in destroyResources()86 fActiveCommandBuffers[i]->unref(fGpu); in destroyResources()88 fActiveCommandBuffers.reset(); in destroyResources()[all …]
74 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; variable