Searched refs:fActiveLayers (Results 1 – 2 of 2) sorted by relevance
170 fActiveLayers.rewind(); in markActiveCommands()179 fActiveLayers.push(fCommandVector[i]); in markActiveCommands()181 fActiveLayers.pop(); in markActiveCommands()185 for (int i = 0; i < fActiveLayers.count(); ++i) { in markActiveCommands()186 fActiveLayers[i]->setActive(true); in markActiveCommands()
255 SkTDArray<SkDrawCommand*> fActiveLayers; variable