Searched refs:fAmbientColorUni (Results 1 – 1 of 1) sorted by relevance
198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()263 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()282 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::LightingGLFP