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Searched refs:fAmbientColorUni (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkLightingShader.cpp198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
263 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()
282 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::LightingGLFP