Searched refs:fAttribs (Results 1 – 3 of 3) sorted by relevance
32 , fAttribs(attribs) in GLVertexAttributesBench()33 , fStride(2 * sizeof(SkPoint) + fAttribs * sizeof(GrGLfloat) * 4) { in GLVertexAttributesBench()34 fName.appendf("GLVertexAttributesBench_%d", fAttribs); in GLVertexAttributesBench()58 uint32_t fAttribs; member in GLVertexAttributesBench161 fProgram = setupShader(ctx, fAttribs, kMaxAttribs); in setup()174 float colorContribution = targetColor / fAttribs; in setup()191 for (uint32_t k = 0; k < fAttribs * 4; k += 4) { in setup()221 for (uint32_t i = 0; i < fAttribs; i++) { in glDraw()
49 fAttribs[fNumAttribs] = attribute; in addVertexAttrib()50 return fAttribs[fNumAttribs++]; in addVertexAttrib()
180 return fAttribs[index]; in getAttrib()234 Attribute fAttribs[kMaxVertexAttribs]; variable