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Searched refs:fBaseFrequencyY (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/effects/
DSkPerlinNoiseShader.h118 const SkScalar fBaseFrequencyY; variable
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp274 , fBaseFrequencyY(baseFrequencyY) in SkPerlinNoiseShader()
309 buffer.writeScalar(fBaseFrequencyY); in flatten()
454 shader.fBaseFrequencyY, newMatrix); in PerlinNoiseShaderContext()
921 new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix); in asFragmentProcessor()
967 str->appendScalar(fBaseFrequencyY); in toString()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.h131 const SkScalar fBaseFrequencyY; variable
DSkPerlinNoiseShader2.cpp340 , fBaseFrequencyY(baseFrequencyY) in SkPerlinNoiseShader2()
377 buffer.writeScalar(fBaseFrequencyY); in flatten()
506 SkScalar y = point.fY * perlinNoiseShader.fBaseFrequencyY; in calculateImprovedNoiseValueForPoint()
591 shader.fBaseFrequencyY, newMatrix); in PerlinNoiseShaderContext()
1317 new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix); in asFragmentProcessor()
1390 str->appendScalar(fBaseFrequencyY); in toString()