Searched refs:fBinding (Results 1 – 5 of 5) sorted by relevance
33 uniform.fBinding = uniformInfo.fBinding; in GrVkProgramDataManager()47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1f()50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1f()69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1fv()72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1fv()86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2f()89 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2f()109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2fv()112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2fv()126 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set3f()[all …]
101 uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding; in internalAddUniformArray()111 uni.fBinding = fCurrentSamplerBinding++; in internalAddUniformArray()114 layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.fBinding); in internalAddUniformArray()131 SkASSERT(uniformBinding == localUniform.fBinding); in appendUniformDecls()
34 uint32_t fBinding; member
52 uint32_t fBinding; member
172 SkASSERT(uniformInfo.fBinding == i); in finalize()173 dsSamplerBindings[i].binding = uniformInfo.fBinding; in finalize()