Searched refs:fBitmapShaderContextStorage (Results 1 – 2 of 2) sorted by relevance
269 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize(rec)); in PictureShaderContext()270 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage); in PictureShaderContext()278 sk_free(fBitmapShaderContextStorage); in ~PictureShaderContext()
71 void* fBitmapShaderContextStorage; variable