Searched refs:fBoundVertexBufferIsValid (Results 1 – 2 of 2) sorted by relevance
68 if (!fBoundVertexBufferIsValid || vkBuffer != fBoundVertexBuffer) { in bindVertexBuffer()75 fBoundVertexBufferIsValid = true; in bindVertexBuffer()173 , fBoundVertexBufferIsValid(false) in GrVkCommandBuffer()189 bool fBoundVertexBufferIsValid; variable
44 fBoundVertexBufferIsValid = false; in invalidateState()