Searched refs:fBuiltinUniformHandles (Results 1 – 4 of 4) sorted by relevance
38 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()121 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()123 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()139 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
128 BuiltinUniformHandles fBuiltinUniformHandles; variable
41 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkProgram()318 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()320 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()328 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()336 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
145 BuiltinUniformHandles fBuiltinUniformHandles; variable