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Searched refs:fBuiltinUniformHandles (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp38 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()
121 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
123 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
139 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrGLProgram.h128 BuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/vk/
DGrVkProgram.cpp41 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkProgram()
318 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
320 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
328 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
336 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkProgram.h145 BuiltinUniformHandles fBuiltinUniformHandles; variable