Searched refs:fCurrentFrame (Results 1 – 2 of 2) sorted by relevance
20 : fCurrentFrame(0) in TimingStateMachine()31 if (fCurrentFrame >= FLAGS_gpuFrameLag) { in nextFrame()32 fCurrentFrame = 0; in nextFrame()36 fCurrentFrame++; in nextFrame()55 fCurrentFrame = 0; in nextFrame()61 if (fCurrentFrame >= FLAGS_frames) { in nextFrame()64 fCurrentFrame = 0; in nextFrame()72 fCurrentFrame++; in nextFrame()
63 int fCurrentFrame; variable