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Searched refs:fCurrentFrame (Results 1 – 2 of 2) sorted by relevance

/external/skia/tools/VisualBench/
DTimingStateMachine.cpp20 : fCurrentFrame(0) in TimingStateMachine()
31 if (fCurrentFrame >= FLAGS_gpuFrameLag) { in nextFrame()
32 fCurrentFrame = 0; in nextFrame()
36 fCurrentFrame++; in nextFrame()
55 fCurrentFrame = 0; in nextFrame()
61 if (fCurrentFrame >= FLAGS_frames) { in nextFrame()
64 fCurrentFrame = 0; in nextFrame()
72 fCurrentFrame++; in nextFrame()
DTimingStateMachine.h63 int fCurrentFrame; variable