Searched refs:fDecodedSuccessfully (Results 1 – 2 of 2) sorted by relevance
25 SkDisplayMovie::SkDisplayMovie() : fDecodedSuccessfully(false), fLoaded(false), fMovieBuilt(false) { in SkDisplayMovie()40 fDecodedSuccessfully = fMovie.fMaker->decodeURI(src.c_str()); in buildMovie()41 if (fDecodedSuccessfully == false) { in buildMovie()75 if (fDecodedSuccessfully == false) in draw()105 if (fDecodedSuccessfully == false) in enable()
42 SkBool8 fDecodedSuccessfully; variable