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Searched refs:fDepthBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrFrameBufferObj.cpp32 if (fDepthBuffer) { in setDepth()
34 GrAlwaysAssert(fDepthBuffer->getDepthBound(this)); in setDepth()
35 fDepthBuffer->resetDepthBound(this); in setDepth()
37 GrAlwaysAssert(!fDepthBuffer->getDeleted()); in setDepth()
38 fDepthBuffer->unref(); in setDepth()
40 fDepthBuffer = buffer; in setDepth()
41 if (fDepthBuffer) { in setDepth()
42 GrAlwaysAssert(!fDepthBuffer->getDeleted()); in setDepth()
43 fDepthBuffer->ref(); in setDepth()
45 GrAlwaysAssert(!fDepthBuffer->getDepthBound(this)); in setDepth()
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DGrFrameBufferObj.h26 , fDepthBuffer(nullptr) in GrFrameBufferObj()
32 fDepthBuffer = nullptr; in ~GrFrameBufferObj()
44 GrFBBindableObj *getDepth() { return fDepthBuffer; } in getDepth()
62 GrFBBindableObj * fDepthBuffer; variable