Searched refs:fFloat (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/core/ |
D | SkHalf.cpp | 25 float fFloat; member 39 floatUnion.fFloat = f; in SkFloatToHalf() 56 floatUnion.fFloat *= magic.fFloat; in SkFloatToHalf() 80 o.fFloat -= magic.fFloat; in SkHalfToFloat() 96 return o.fFloat; in SkHalfToFloat()
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D | SkFloatBits.cpp | 204 return data.fFloat; in SkIntToFloatCast()
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/external/skia/src/animator/ |
D | SkDisplayInput.cpp | 19 SK_MEMBER_ALIAS(float, fFloat, Float), 30 SkInput::SkInput() : fInt((int) SK_NaN32), fFloat(SK_ScalarNaN) {} in SkInput() 45 SkScalarIsNaN(fFloat) == false || string.size() > 0; in getProperty()
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D | SkPostParts.cpp | 30 else if (SkScalarIsNaN(fFloat) == false) in add() 31 fParent->fEvent.setScalar(dataName, fFloat); in add()
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D | SkDisplayInput.h | 26 SkScalar fFloat; variable
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D | SkDisplayEvent.cpp | 213 meta.findScalar(name, &input->fFloat); in populateInput()
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/external/skia/include/private/ |
D | SkFloatBits.h | 61 float fFloat; member 68 data.fFloat = x; in SkFloat2Bits() 76 return data.fFloat; in SkBits2Float()
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/external/skia/tests/ |
D | GrTRecorderTest.cpp | 166 SubSubclass() : fInt(1234), fFloat(1.234f) {} in SubSubclass() 173 REPORTER_ASSERT(reporter, 1.234f == fFloat); in validate() 178 float fFloat; member in SubSubclass
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D | MathTest.cpp | 203 return data.fFloat; in nextFloat()
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/external/skia/src/pathops/ |
D | SkPathOpsTypes.cpp | 167 floatIntA.fFloat = a; in UlpsDistance() 168 floatIntB.fFloat = b; in UlpsDistance()
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/external/pdfium/xfa/src/fxjse/src/ |
D | value.cpp | 111 void FXJSE_Value_SetFloat(FXJSE_HVALUE hValue, FX_FLOAT fFloat) { in FXJSE_Value_SetFloat() argument 114 return lpValue->SetFloat(fFloat); in FXJSE_Value_SetFloat() 321 void CFXJSE_Value::SetFloat(FX_FLOAT fFloat) { in SetFloat() argument 323 v8::Local<v8::Value> hValue = v8::Number::New(m_pIsolate, FXJSE_ftod(fFloat)); in SetFloat()
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D | value.h | 185 V8_INLINE void SetFloat(FX_FLOAT fFloat);
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/external/pdfium/xfa/include/fxjse/ |
D | fxjse.h | 125 void FXJSE_Value_SetFloat(FXJSE_HVALUE hValue, FX_FLOAT fFloat);
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