Searched refs:fFragmentUniformBuffer (Results 1 – 2 of 2) sorted by relevance
54 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true)); in GrVkProgram()121 if (fFragmentUniformBuffer) { in freeGPUResources()122 fFragmentUniformBuffer->release(gpu); in freeGPUResources()137 fFragmentUniformBuffer->abandon(); in abandonGPUResources()197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); in writeUniformBuffers()227 if (fFragmentUniformBuffer.get()) { in writeUniformBuffers()234 fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); in writeUniformBuffers()236 fragBufferInfo.range = fFragmentUniformBuffer->size(); in writeUniformBuffers()352 if (fFragmentUniformBuffer.get()) { in addUniformResources()353 commandBuffer.addResource(fFragmentUniformBuffer->resource()); in addUniformResources()
136 SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer; variable