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Searched refs:fFragmentUniformBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgram.cpp54 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true)); in GrVkProgram()
121 if (fFragmentUniformBuffer) { in freeGPUResources()
122 fFragmentUniformBuffer->release(gpu); in freeGPUResources()
137 fFragmentUniformBuffer->abandon(); in abandonGPUResources()
197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); in writeUniformBuffers()
227 if (fFragmentUniformBuffer.get()) { in writeUniformBuffers()
234 fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); in writeUniformBuffers()
236 fragBufferInfo.range = fFragmentUniformBuffer->size(); in writeUniformBuffers()
352 if (fFragmentUniformBuffer.get()) { in addUniformResources()
353 commandBuffer.addResource(fFragmentUniformBuffer->resource()); in addUniformResources()
DGrVkProgram.h136 SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer; variable