Searched refs:fFsIn (Results 1 – 2 of 2) sorted by relevance
28 const char* fsIn() const { return fFsIn; } in fsIn()40 fFsIn(nullptr) {} in GrGLSLVarying()49 const char* fFsIn; variable
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()