Searched refs:fGLDeleteSync (Results 1 – 1 of 1) sorted by relevance
35 GLDeleteSyncProc fGLDeleteSync; member in SkGLContext::GLFenceSync125 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( in CreateIfSupported()135 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( in CreateIfSupported()139 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { in CreateIfSupported()157 fGLDeleteSync(glsync); in deleteFence()