Searched refs:fGPUDrawData (Results 1 – 2 of 2) sorted by relevance
57 fGPUDrawData.setReserve(reserve); in SkMultiPictureDraw()63 DrawData::Reset(fGPUDrawData); in reset()76 SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; in add()105 const int count = fGPUDrawData.count(); in draw()111 GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); in draw()122 const DrawData& data = fGPUDrawData[i]; in draw()155 const DrawData& data = fGPUDrawData[i]; in draw()
72 SkTDArray<DrawData> fGPUDrawData; variable