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Searched refs:fHWBoundTextureUniqueIDs (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp191 fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); in GrGLGpu()
470 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { in onResetContext()
471 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; in onResetContext()
3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3125 SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); in setTextureUnit()
3134 int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; in setScratchTextureUnit()
3141 fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; in setScratchTextureUnit()
3879 fHWBoundTextureUniqueIDs[0] = 0; in createTestingOnlyBackendTexture()
DGrGLGpu.h565 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; variable