Searched refs:fHWProjectionMatrixState (Results 1 – 2 of 2) sorted by relevance
83 fHWProjectionMatrixState.invalidate(); in resetContext()223 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()224 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()225 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()229 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()230 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()231 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()234 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
116 MatrixState fHWProjectionMatrixState; variable