Searched refs:fIndexBufferIDIsValid (Results 1 – 2 of 2) sorted by relevance
106 , fIndexBufferIDIsValid(false) { in GrGLVertexArray()120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { in bindWithIndexBuffer()122 fIndexBufferIDIsValid = true; in bindWithIndexBuffer()130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { in notifyIndexBufferDelete()137 fIndexBufferIDIsValid = false; in invalidateCachedState()
134 bool fIndexBufferIDIsValid; variable