Searched refs:fIsLCDCoverage (Results 1 – 2 of 2) sorted by relevance
18 , fIsLCDCoverage(false) {} in GrInitInvariantOutput()48 void setUsingLCDCoverage() { fIsLCDCoverage = true; } in setUsingLCDCoverage()53 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are member65 , fIsLCDCoverage(false) {} in GrInvariantOutput()73 , fIsLCDCoverage(io.fIsLCDCoverage) {} in GrInvariantOutput()242 fIsLCDCoverage = true; in setUsingLCDCoverage()279 fIsLCDCoverage = io.fIsLCDCoverage; in reset()312 bool isLCDCoverage() const { return fIsLCDCoverage; } in isLCDCoverage()325 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated variable
24 out.fIsLCDCoverage = isLCD; in calcWithInitialValues()