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Searched refs:fIsLCDCoverage (Results 1 – 2 of 2) sorted by relevance

/external/skia/include/gpu/
DGrInvariantOutput.h18 , fIsLCDCoverage(false) {} in GrInitInvariantOutput()
48 void setUsingLCDCoverage() { fIsLCDCoverage = true; } in setUsingLCDCoverage()
53 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are member
65 , fIsLCDCoverage(false) {} in GrInvariantOutput()
73 , fIsLCDCoverage(io.fIsLCDCoverage) {} in GrInvariantOutput()
242 fIsLCDCoverage = true; in setUsingLCDCoverage()
279 fIsLCDCoverage = io.fIsLCDCoverage; in reset()
312 bool isLCDCoverage() const { return fIsLCDCoverage; } in isLCDCoverage()
325 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated variable
/external/skia/src/gpu/
DGrProcOptInfo.cpp24 out.fIsLCDCoverage = isLCD; in calcWithInitialValues()