Searched refs:fMaxInstancesPerDraw (Results 1 – 2 of 2) sorted by relevance
64 fMaxInstancesPerDraw = 0; in init()90 fMaxInstancesPerDraw = 0; in initIndexed()121 fMaxInstancesPerDraw = maxInstancesPerDraw; in initInstanced()136 if (vertices.fInstanceCount <= vertices.fMaxInstancesPerDraw) { in init()144 fInstanceBatch.fIndexCount = vertices.fMaxInstancesPerDraw * in init()146 fInstanceBatch.fVertexCount = vertices.fMaxInstancesPerDraw * in init()151 fInstancesRemaining = vertices.fInstanceCount - vertices.fMaxInstancesPerDraw; in init()160 int instances = SkTMin(fInstancesRemaining, fVertices->fMaxInstancesPerDraw); in next()176 int fMaxInstancesPerDraw; variable
36 fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; in operator =()