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Searched refs:fMirror (Results 1 – 6 of 6) sorted by relevance

/external/icu/icu4c/source/layout/
DDefaultCharMapper.h30 le_bool fMirror; variable
43 : fFilterControls(filterControls), fMirror(mirror) in DefaultCharMapper()
DLayoutEngine.cpp65 if (fMirror) { in mapChar()
/external/skia/src/animator/
DSkAnimateBase.cpp44 fMirror(0), fReset(0), fResetPending(0), fTargetIsScope(0) { in SkAnimateBase()
110 boolResult = fMirror; in getProperty()
196 fMirror = boolValue; in setProperty()
DSkAnimateBase.h72 unsigned fMirror : 1; variable
DSkAnimateField.cpp40 if (fMirror) in dump()
DSkAnimateActive.cpp380 interpolator.setMirror(SkToBool(animate->fMirror)); in setInterpolator()