Searched refs:fNormLocalMatrix (Results 1 – 1 of 1) sorted by relevance
64 fNormLocalMatrix = *normLocalM; in SkLightingShaderImpl()66 fNormLocalMatrix.reset(); in SkLightingShaderImpl()69 (void)fNormLocalMatrix.getType(); in SkLightingShaderImpl()118 SkMatrix fNormLocalMatrix; member in SkLightingShaderImpl369 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { in asFragmentProcessor()384 fNormLocalMatrix, in asFragmentProcessor()622 bool hasNormLocalM = !fNormLocalMatrix.isIdentity(); in flatten()625 buf.writeMatrix(fNormLocalMatrix); in flatten()648 total.setConcat(*rec.fMatrix, fNormLocalMatrix); in computeNormTotalInverse()